Game Objective

Tonk is a game where lowest score wins. Players of other points-scoring card games may be familiar with some of the points values of Tonk cards, but their are some slight variations.

Face Cards (King, Queen, Jack) are 10 points each. Aces are worth 1 point. Numbered cards are worth their value (a Five of Clubs is worth 5 points, for example).

Jokers are worth zero points.

Equipment and Setup

Tonk requires very little equipment beyond the cards and a way to record scores. This simplicity is one of the endearing elements that ensures someone is playing Tonk somewhere out there in the world right now.

Required Materials

Most people have all the materials for playing Tonk right there in one of their junk drawers or in the game closet.

Tonk uses a standard 52-card deck, plus the two Jokers. Jokers are wild and can be played as any card from the deck.

On the table54 cards
Required Materials 1Required Materials 2Required Materials 3Required Materials 4Required Materials 5Required Materials 6Required Materials 7Required Materials 8Required Materials 9Required Materials 10Required Materials 11Required Materials 12Required Materials 13Required Materials 14Required Materials 15Required Materials 16Required Materials 17Required Materials 18Required Materials 19Required Materials 20Required Materials 21Required Materials 22Required Materials 23Required Materials 24Required Materials 25Required Materials 26Required Materials 27Required Materials 28Required Materials 29Required Materials 30Required Materials 31Required Materials 32Required Materials 33Required Materials 34Required Materials 35Required Materials 36Required Materials 37Required Materials 38Required Materials 39Required Materials 40Required Materials 41Required Materials 42Required Materials 43Required Materials 44Required Materials 45Required Materials 46Required Materials 47Required Materials 48Required Materials 49Required Materials 50Required Materials 51Required Materials 52Required Materials 53Required Materials 54

Initial Layout

Tonk is typically played by two to six players who sit across from each other as well as possible at the table.

Because there are no teams, players are free to select the most comfortable chair available anywhere at the table!

(Of course, thanks to TonkOnline.com, you can sit wherever you’d like, or even play standing!)

In our below example, we will assume that there is 3 players on the table.

On the table
Initial Layout 1Initial Layout 2Initial Layout 3

Card Distribution and Game Start

Tonk follows some of the simplest rules for arranging and distributing the cards and starting the game. One of the appeals of the game is that the action starts soon after the first card is dealt.

After shuffling, the dealer starts with the player to their left.

Dealing Cards

Tonk begins with each player receiving seven cards one at a time. Leftover cards become the stockpile and the top card is placed beside it, face up.

This is the first card of the discard pile.

On the table7 cards
Dealing Cards 1Dealing Cards 2Dealing Cards 3Dealing Cards 4Dealing Cards 5Dealing Cards 6Dealing Cards 7

Order of Play

Once the cards are distributed, the Dealer arranges the stockpile and reveals the game’s first upcard.

The player to the left of the Dealer acts first, then players take turns in clockwise order.

The deal proceeds counter-clockwise; the second Dealer is the player to the left of the first Dealer.

On the table
Order of Play 1Order of Play 2Order of Play 3

Turn Structure

The basic turn in Tonk follows a fairly simple process: draw, match, discard. As you’ll see, though, players have a chance to tonk—or knock—ending the hand and starting the points tabulation.

You’ll get the gist after just a hand or two.

Phases of a Turn

On a turn, a player may draw the top card from the deck or take the top card from the discard pile. They then try to form sets (three or four of a kind) or sequences (three or more consecutive cards of the same suit).

Before ending their turn, the player must discard one card. If a player’s unmatched cards total five or less, they may "tunk" (knock), revealing their hand and laying it on the table.

Following that, remaining players get one last turn to draw, take the discard, meld, lay off cards on the tunker’s melds, and discard.

The player with the lowest total of unmatched cards wins the round.

However, if a player matches all their cards off the deal, they win instantly.

Below an example of "Tunk" with cards values are less than 5. This 4 cards have a value of 4 points.

On the table4 cards
Phases of a Turn 1Phases of a Turn 2Phases of a Turn 3Phases of a Turn 4

Available Actions

Players can draw the top card from the deck or take the top card from the discard pile.

Players must form sets (three or four of a kind) or run sequences (three or more consecutive cards of the same suit).

Players always end their turn by discarding.

On the table7 cards
Available Actions 1Available Actions 2Available Actions 3Available Actions 4Available Actions 5Available Actions 6Available Actions 7

Joker Usage

Just like in Rummy or Gin Rummy, the Joker can replace any card.
On the table6 cards
Joker Usage 1Joker Usage 2Joker Usage 3Joker Usage 4Joker Usage 5Joker Usage 6

Scoring System and Winning Conditions

Tonk players try to play as many cards in their hand as possible to avoid getting stuck with points in their hand when someone else tonks.

Over the course of several hands, players try to minimize their points. Multiple hands are played and a winner is declared once one player accumulates a predetermined number of points.

Point Calculation

Tonk is a game where lowest score wins. Once a player tonks, their opponents each get one more turn then total the remaining cards in their hand.

  • Face Cards (King, Queen, Jack) are worth 10 points each
  • Aces are worth 1 point
  • Numbered cards are worth their value (a Six of Hearts is worth 6 points, for example)
  • Jokers are worth zero points.

Game End

The player with the lowest score wins the hand.

Players usually agree to a high total after multiple hands that will indicate that the player with the lowest score when another player passes that total is declared winner.

On the table
Game End 1Game End 2Game End 3Game End 4

Tonk variations

Tonk is an endless source of variation. His "gambling" side brings a lot of creativity amoung players. Some variant change the pace and strategy of the game.

In some other versions, players can double the stakes by declaring a “tonk out” when they lay down all their cards at once.

Others include a “no-knock” rule, where players must play until someone runs out of cards.

Some house rules allow for bonuses when a player wins with no unmatched cards or catches an opponent with high-value cards.

These variations add excitement and keep each game feeling fresh and unpredictable.

Back to top